


None of them are unclimbable - ropes and pitons and spider climb spells are all things that exist - but to climb them is very dangerous. These four mountain ranges - the Sternwall, the Foksell Mountains, Porgunnal and Tabard - are collectively known as the Bulkheads. Every night, presumably, it passes beneath the Ship, ready to rise again the next morning. It curves far overhead, beyond the sheer rocks of those two places, and, every day, the Sun rolls from Porgunnal to Tabard. It's generally considered polite not to pry.įrom Porgunnal to Tabard runs the vast steel track of the Sunpath. All five can be found on The Ship, and Immigrants of every race might have found their way aboard. In terms of racial breakdown, there were five races involved in building the Ship - the dragons, who paid for it the elves, who designed it the dwarves, who built it the humans, who fixed it and the orcs, who provided the labour force. A trading post and an economic power and the veritable hub of civilization on the Ship. At the very centre of Middek, equidistant from the edges, is the sprawling, brawling city of Midship. "East" is "port", and "west" is "starboard", and from the centre of Middek it's two hundred and fifty miles to either of them. The main structure of The Ship is the wide-open plain of Middek, which stretches a thousand miles from the Foksell Mountains to the towering cliffs of the Sternwall. For thousands of years, it has trawled the endless depths, warmed by the Star, propelled by ancient magics long since forgotten. The Ship is a vast, ancient construction, so old that the memory of its manufacture has been lost to legend and myth.
